


“We love to create our own characters just as much as everyone else. “Of course, we at From, we love those online elements,” says Yasuhiro Kitao, manager of marketing and communications at From. One player could summon another to help them with a difficult section, but risk being invaded and attacked by another.įrom Software isn’t necessarily abandoning that part of its legacy, but it is taking a bit of a detour for now.

Players could leave each other notes throughout the world, warning each other of dangerous surprises or goading them into hazards. Past From games have had an idiosyncratic take on online multiplayer. As part of our visit to the studio for our cover story, we asked them to elaborate on why that was the case. After the initial reveal of Sekiro: Shadows Die Twice, we quickly learned it would lack online multiplayer – a first for the developer’s major titles since Demon’s Souls.
